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The XR Access Symposium is an annual conference for leaders in industry, academia, and advocacy to come together and solve the most pressing problems in extended reality accessibility. For 2025, the conference focuses on 3D Diversity: how can we use XR and other emerging technologies to design valuable immersive applications for increasingly diverse audiences?
Agog is proud to co-present the 2025 Tribeca Immersive Program: IN SEARCH OF US with the Tribeca Festival and Onassis ONX. The 2025 Tribeca Festival Immersive program spotlights 11 groundbreaking projects—including six world premieres—by visionary artists working at the forefront of immersive storytelling.
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A conference spotlighting the latest developments in virtual reality applications for mental health. Organized by Lund University and the City of Helsingborg, in collaboration with leading institutions including UMCG VR Mental Health Lab, University of Copenhagen, and University of Melbourne, the two-day event brings together researchers, clinicians, and innovators to share insights, spark collaborations, and explore the future of immersive mental health care.
Code for America’s annual Summit brings together changemakers from across the country to convene, collaborate, and learn as they break through some of government’s biggest challenges by removing barriers and finding real solutions that can make our systems work well for everyone.
The exhibit, Layers of Place is a curated collection of seven location-based AR experiences encouraging exploration of often unseen dimensions of MIT’s public spaces—uncovering layers of history from forgotten pasts to overlooked presents and speculative futures. These seven AR projects, created by a range of international artists, engage with themes of memory, migration, identity, place-making, and speculative storytelling
Join the University of Kent's Institute of Cultural and Creative Industries and Unwired Dance Theatre for a hands-on workshop exploring accessibility in immersive XR performance. Focused on inclusive design, co-creation, and best practices, this workshop is part of the R&D work for "Where We Meet"—an interactive dance performance integrating XR technologies such as spatial audio and embodied interactions. Help us shape a more accessible future for immersive experiences!
PEAK2025 is a call for our community to lead, to build on our momentum, and to constructively engage with our feelings of discomfort to transform philanthropy and dismantle systems that disenfranchise people throughout our nation.
Did someone say VIP? 🏆 May Abdalla, co-founder of the award-winning studio Anagram, will be joining us for our inaugural Community Meetup in VRChat! May is a true visionary in interactive storytelling and immersive technology. With projects like "Goliath: Playing with Reality" (Grand Jury Prize, Venice Immersive) and "Impulse: Playing with Reality" (Venice Immersive Achievement Award, Venice Immersive), she’s redefining how we connect with powerful nonfiction stories. During the event, May will dive into her creative process, share her innovative approaches, and explore the transformative potential of immersive experiences. This is your chance to connect, learn, and be inspired by one of the leading voices in immersive media. January 16th @ 1PM PST
The Zip-Scene Conference takes XR/extended reality (VR/AR/MR) and Metaverse-related works seriously and treats them on equal footing to film and performing arts, and wishes to expand its scientific treatment and reflection.
Explore how the power of play, games and gamification are transforming education, training, and knowledge mobilization. This is where learning and innovation come to play.