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The exhibit, Layers of Place is a curated collection of seven location-based AR experiences encouraging exploration of often unseen dimensions of MIT’s public spaces—uncovering layers of history from forgotten pasts to overlooked presents and speculative futures. These seven AR projects, created by a range of international artists, engage with themes of memory, migration, identity, place-making, and speculative storytelling
Join the University of Kent's Institute of Cultural and Creative Industries and Unwired Dance Theatre for a hands-on workshop exploring accessibility in immersive XR performance. Focused on inclusive design, co-creation, and best practices, this workshop is part of the R&D work for "Where We Meet"—an interactive dance performance integrating XR technologies such as spatial audio and embodied interactions. Help us shape a more accessible future for immersive experiences!
PEAK2025 is a call for our community to lead, to build on our momentum, and to constructively engage with our feelings of discomfort to transform philanthropy and dismantle systems that disenfranchise people throughout our nation.
Did someone say VIP? 🏆 May Abdalla, co-founder of the award-winning studio Anagram, will be joining us for our inaugural Community Meetup in VRChat! May is a true visionary in interactive storytelling and immersive technology. With projects like "Goliath: Playing with Reality" (Grand Jury Prize, Venice Immersive) and "Impulse: Playing with Reality" (Venice Immersive Achievement Award, Venice Immersive), she’s redefining how we connect with powerful nonfiction stories. During the event, May will dive into her creative process, share her innovative approaches, and explore the transformative potential of immersive experiences. This is your chance to connect, learn, and be inspired by one of the leading voices in immersive media. January 16th @ 1PM PST
The Zip-Scene Conference takes XR/extended reality (VR/AR/MR) and Metaverse-related works seriously and treats them on equal footing to film and performing arts, and wishes to expand its scientific treatment and reflection.
Explore how the power of play, games and gamification are transforming education, training, and knowledge mobilization. This is where learning and innovation come to play.
Drawing inspiration from the UN’s Sustainable Development Goals, the 2024 Games for Change Festival theme is The 2030 Marker: A Catalyst for Global Change. The Festival will showcase the games and XR industry’s capacity for innovation, creativity, and social impact leadership in critical areas related to the SDGs, such as sustainability, accessibility, health, education, and more.
The XR Access Symposium is our annual conference for leaders in industry, academia, and advocacy to come together and solve the most pressing problems in extended reality accessibility. This year our focus was on Insights from XR Assistive Technology: how can we learn from technologies aimed at assisting disabled people in order to make mainstream XR more accessible?
The Digital Futures Summit is an opportunity for leaders, educators and policymakers in the Australian and international screen and broadcast industries to discuss the impact, challenges and possibilities of technological change on labour, training and creativity.
During SXSW 2024, this global games competition is on a mission to challenge video game developers to explore themes of justice in creative ways to open minds and inspire new perspectives.