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The exhibit, Layers of Place is a curated collection of seven location-based AR experiences encouraging exploration of often unseen dimensions of MIT’s public spaces—uncovering layers of history from forgotten pasts to overlooked presents and speculative futures. These seven AR projects, created by a range of international artists, engage with themes of memory, migration, identity, place-making, and speculative storytelling
PEAK2025 is a call for our community to lead, to build on our momentum, and to constructively engage with our feelings of discomfort to transform philanthropy and dismantle systems that disenfranchise people throughout our nation.
The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking.
MIT Reality Hack is a community-run XR hackathon held at MIT co-hosted by a team of community volunteers (alumni, friends, and others) with the Reality Hack Organization 501-c3 and a student org VR/AR@MIT.
Presented by the Pasadena Playhouse, this will be the LARGEST GATHERING of immersive creators, producers, technologists, academics yet. Peer into the future of immersive experiences across themed entertainment, extended reality, gaming, experiential marketing, and more.
Stereopsia is more than an event; it’s a catalyst for redefining human experiences through eXtended Reality (XR). As Europe’s foremost XR event, Stereopsia ignites creativity and innovation in an energetic, collaborative setting.
Now in its 7th edition, the New Dimensions Lab brings together diverse experienced African artists and creative technologists to develop nonfiction stories told through XR technologies alongside leading industry advisors.
IMMERSIVE X is no ordinary conference: It’s a three-day digital event ABOUT the Metaverse that takes place IN the Metaverse. The event is set entirely in Virtual Reality and can be accessed with a VR headset.
IEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR), which attracts the world’s leading researchers from both academia and industry.
Meaningful Play 2024 is a conference about theory, research, and game design innovations, principles and practices. It brings scholars, industry professionals and games practitioners together to understand and improve upon games to entertain, educate in meaningful ways.