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This conference will highlight emerging technology, research findings, innovative applications, and create partnerships in the field of extended reality across a number of industries.
The Fak’ugesi African Digital Innovation Festival is at the forefront of Africa’s culture and technology scene. Explore what we have stood for over our 10 years below.
The 9th annual celebration of Game Devs of Color will feature new voices and games that connect an uplifting and amplifying the creative power held by people of color in games.
Are you interested in using OpenXR for delivering VR, AR, MR and other spatial computing and immersive experiences? Then you're invited to attend the Khronos OpenXR Meetup and mixer.
An immersive festival where indigenous artists blend technology and tradition. Featuring seven performances by eleven artists, the event is co-directed by computer science faculty Brendan David-John and supported by the Virginia Tech Institute for Creativity, Arts, and Technology.
Explore how the power of play, games and gamification are transforming education, training, and knowledge mobilization. This is where learning and innovation come to play.
Experience the evolution of AR, VR, MR, interactive projection mapping, multi-sensory technologies, and more with the Immersive Pavilion
Just Play: A Game Jam for Climate Futures was produced by Cinereach in collaboration with Anima Interactive and powered by Dreamspace, with the finalists’ prototypes celebrated and showcased at the Hollywood Climate Summit 2024.
Drawing inspiration from the UN’s Sustainable Development Goals, the 2024 Games for Change Festival theme is The 2030 Marker: A Catalyst for Global Change. The Festival will showcase the games and XR industry’s capacity for innovation, creativity, and social impact leadership in critical areas related to the SDGs, such as sustainability, accessibility, health, education, and more.
The XR Access Symposium is our annual conference for leaders in industry, academia, and advocacy to come together and solve the most pressing problems in extended reality accessibility. This year our focus was on Insights from XR Assistive Technology: how can we learn from technologies aimed at assisting disabled people in order to make mainstream XR more accessible?